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It can be assumed that traditional entertainment services will also be forced to take less timid steps in atypical areas such as finance or insurance. However, there is still room for new products in even the most traditional areas of entertainment and leisure: books, education, fitness, games. Those who released their smart speakers ( , , ) players already have an inclination to develop an IoT subscription business, and it can be assumed that over time the physical world merges into the IoT.
Virtual ecosystems through devices will become even more compelling. As the number of moible number data services in multi-service subscriptions grows dramatically, personalization becomes an important requirement for users to customize subscriptions to meet their needs and receive intelligent recommendations. For example, not only the next track or series, as is already happening in entertainment services, but also a book that you can read while riding in a taxi.
A lesson on an interesting topic thanks to the series; or for that particular user model. Subscriptions can also introduce gamification and different levels for more exotic scenarios, where the cost of subscriptions and the bonuses they bring will be determined by the user's activity on the platform. This logic is currently used by Alibaba. Every winter, thousands of festive decorations appear on the streets of Moscow. We figure out who produces decorations on the scale of New.
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